jueves, 15 de noviembre de 2018

FINAL PRODUCT OF THE NOOC "BYOD FOR MOBILE LEARNING"


BYOD IN LAB

The term BYOD (Bring Your Own Device) appeared for the first time in a study about the interactions with large public displays and the problems that users have to face (Ballagas, Rohs, Sheridan and Borchers, 2004). In the business world, the BYOP trend means that employees are allowed to bring their personal technology devices in order to carry out work tasks and connect to the corporate resources. The NOOC (Nano Open Online Course) called “BYOD for Mobile Learning” created by the INTEF focuses on the BYOP approach in the educational field.

Nowadays, it is obvious that new technologies surround us everywhere, in the workplace, as well as in the social or family environment. Among the many digital devices we use, such as digital pads, laptops or videogame platforms, one stands out as having experienced a real technological revolution in recent years, this is the smartphone. Teens are used to using their smartphones regularly, not only to send instant messages, but also to watch or record videos, take photos, manage their social networks or check their email. In fact, it is very often used as an information search tool. However, issues related to the use of smartphones at school are frequently discussed these days.

One of the strongest arguments against the BYOP proposal is that pupils can be more likely to be distracted. On the other hand, it is sometimes claimed that m-learning greatly increases motivation. In my view, although some countries have already banned the use of smartphones in the classrooms, teachers should learn to take advantage of the opportunities offered by these devices and improve the teaching-learning model.

The challenge that the course requires is the design of a BYOP lesson plan to implement in my classes. Here you have work:



Referencias

Ballagas, R., Rohs, M., Sheridan, J. G., & Borchers, J. (2004, September). Byod: Bring your own device. In Proceedings of the Workshop on Ubiquitous Display Environments, Ubicomp (Vol. 2004).

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